![]() To me, the game world is unquestionably the best part of the game. I had fun with it, but I'm not sure I see it coming up in my Top 10. People have been telling me for years how great Dragon Wars is, and I think the review below will disappoint them a little. There aren't many games in which killing the "big bad" becomes "repetitive." But they didn't solve all the problems with their approach, and the sheer weight of the combats made for an unpleasant experience in places-though I allow that if I hadn't feverishly played the game for 16 hours straight, I might not have minded the combats as much. The game also departed from The Bard's Tale by refusing to overpower the party (in fact, they probably erred a bit too much in the other direction!). ![]() I really appreciated this freedom, especially after the frustrating linearity of The Bard's Tale titles. The list of unread-but-real entries illustrates how this game differs from many others of the era, with multiple side-adventures, multiple options in several places, and multiple paths to the end of the game. This is apparently where I was supposed to use that "Soul Bowl." ![]() But for the most part, most of my unread entries looked like they could have been plausible, and I assume I just didn't get them during the course of gameplay. There are a few related to a nonexistent plot with a vampire lord. There was one that suggested an alternate solution to the flooding problem in the City of the Yellow Mud Toad that would have you searching around for a "magic plant." Another suggests that Lanac'toor can be revived. That Namtar sure has an odd sense of humor"), but there are a few meant to lead you down the wrong path. Dragon Wars's fakes are mostly humorous ("Try as you might, you just can't get your nose to remain on your face. ![]() In Wasteland, there was an entire plot about aliens embedded among the fake entries. Part of the fun of finishing "journal" games is reading the entries you never found, trying to determine which of them are fake. ![]()
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